On Fri, 2008-05-02 at 13:45 +0200, Frans Pop wrote:
quoted text > On Friday 02 May 2008, Peter Zijlstra wrote:
> > On Fri, 2008-05-02 at 13:37 +0200, Frans Pop wrote:
> > > On Friday 02 May 2008, Peter Zijlstra wrote:
> > > > > Ok, that's _WAY_ too big, something went seriously wrong. Thanks!
> > > >
> > > > In fact, that is exactly 1024 time too large.
> > > >
> > > > How does this work for you:
> > >
> > > Changes nothing. Values of bonus_max are unchanged and still skips.
> >
> > Humm, I saw some bonus_max spikes on my laptop which were fixed by that
> > patchlet, ah well, the hunt goes on.
>
> Oh! Hang on. I just checked and saw that I made the change in
> dequeue_entity() instead of enqueue_entity(). Let me try again.
>
> For code symmetry I guess both should probably be changed?
Symetry would actually make it something like:
enqueue()
A
B
C
dequeu()
C
B
A
But I just quickly checked the code and I can't see any ill effect of
mis-placing that code in dequeue() too.
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Messages in current thread:
Re: Horrendous Audio Stutter - current git , Peter Zijlstra , (Fri May 2, 4:51 am)