On Tue, Jan 09, 2007 at 04:16:51PM +1000, Trent Waddington wrote:
Why not start by suggesting using standard api's instead when writing
the original game engine. That would make porting it easier later.
DirectX is not a standard api.
Well Bioware managed to port neverwinters nights using SDL without that
much dificulty by the looks of it, although it already had opengl in
use. I believe that is how they did the mac port too.