Re: Gaming Interface

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From: Alistair John Strachan
Date: Monday, January 8, 2007 - 7:47 am

On Monday 08 January 2007 13:04, Dirk wrote:

This is because you're not looking very hard. If you look at Ryan's ports over 
at http://icculus.org/ many of the games (some he's _paid_ to port) use SDL 
statically linked in. There's no legal or technical problem with this.

Really, what you're talking about already exists. If anything, you need to 
convince the SDL guys (not the kernel guys) to make SDL more comprehensive OR 
write your own multimedia library, perhaps based on or backending to SDL.

As noted elsewhere in this thread, most games use 3D hardware exclusively, and 
only really care about the OS for initialising a video mode and playing 
sound.

Most ports probably suffer the worst from the lack of DirectX APIs on Linux, 
something which the WINE project is trying to solve. Using libwine, one will 
eventually be able to write native Linux applications that use the DirectX 
APIs. Porting should then be very much easier.

Of course, vendors using OpenGL gain Macintosh portability amongst other 
things, and most of the really big titles do have OpenGL render modes, which 
are already largely portable.

-- 
Cheers,
Alistair.

Final year Computer Science undergraduate.
1F2 55 South Clerk Street, Edinburgh, UK.
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Messages in current thread:
Re: Gaming Interface, Trent Waddington, (Mon Jan 8, 3:43 am)
Re: Gaming Interface, Jay Vaughan, (Mon Jan 8, 4:17 am)
Gaming Interface, Dirk, (Mon Jan 8, 4:39 am)
Re: Gaming Interface, Dirk, (Mon Jan 8, 5:13 am)
Re: Gaming Interface, Dirk, (Mon Jan 8, 6:04 am)
Re: Gaming Interface, Helge Hafting, (Mon Jan 8, 7:09 am)
Re: Gaming Interface, Alistair John Strachan, (Mon Jan 8, 7:47 am)
Re: Gaming Interface, l.genoni, (Mon Jan 8, 8:11 am)
Re: Gaming Interface, Dirk, (Mon Jan 8, 8:36 am)
Re: Gaming Interface, Jan Dittmer, (Mon Jan 8, 12:31 pm)
Re: Gaming Interface, Adrian Bunk, (Mon Jan 8, 12:57 pm)
Re: Gaming Interface, Jan Engelhardt, (Mon Jan 8, 1:39 pm)
Re: Gaming Interface, Tomas Carnecky, (Mon Jan 8, 2:57 pm)
Re: Gaming Interface, Kasper Sandberg, (Mon Jan 8, 9:40 pm)
Re: Gaming Interface, Trent Waddington, (Mon Jan 8, 11:16 pm)
Re: Gaming Interface, Adrian Bunk, (Tue Jan 9, 12:00 am)
Re: Gaming Interface, Adrian Bunk, (Tue Jan 9, 12:07 am)
Re: Gaming Interface, Trent Waddington, (Tue Jan 9, 12:08 am)
Re: Gaming Interface, Trent Waddington, (Tue Jan 9, 12:10 am)
Re: Gaming Interface, Dirk, (Tue Jan 9, 12:14 am)
Re: Gaming Interface, Dirk, (Tue Jan 9, 12:16 am)
Re: Gaming Interface, Dirk, (Tue Jan 9, 12:22 am)
Re: Gaming Interface, Kasper Sandberg, (Tue Jan 9, 2:48 am)
Re: Gaming Interface, Kasper Sandberg, (Tue Jan 9, 2:50 am)
Re: Gaming Interface, Kasper Sandberg, (Tue Jan 9, 2:51 am)
Re: Gaming Interface, Helge Hafting, (Tue Jan 9, 5:10 am)
Re: Gaming Interface, Jesper Juhl, (Tue Jan 9, 5:15 am)
Re: Gaming Interface, Lennart Sorensen, (Tue Jan 9, 9:04 am)
Re: Gaming Interface, Lennart Sorensen, (Tue Jan 9, 9:07 am)
Re: Gaming Interface, Lennart Sorensen, (Tue Jan 9, 9:08 am)
Re: Gaming Interface, Adrian Bunk, (Tue Jan 9, 9:51 am)
Re: Gaming Interface, Akula2, (Tue Jan 9, 2:14 pm)
Re: Gaming Interface, Valdis.Kletnieks, (Tue Jan 9, 4:02 pm)
Re: Gaming Interface, Lennart Sorensen, (Tue Jan 9, 4:05 pm)